→ 16 Nov 13 at 8 am
How to Train Your Dragon concept art, illustrated by Mike Yamada (PArt 2 of 2).
1-2) Here’s another few sketches of the town. Originally it was conceived that each “class” of vikings would live in their own neighborhoods and have different types of houses
3-4) Follow the Dragons Tears - These drawings were from a sequence that ended up not making it. I was really proud of the work the layout department and everyone did on it. It involved a camera move and several rock outcroppings would parallax into the shape of a dragon, kind of like the sequence in The Road to Eldorado with the weeping statue/waterfall. These are both powdered graphite on animation paper. The top image was painted over a bit in ps
5) Down the River - Nothing too special about this one. Hiccup was to fall in this river and wash away. Once again graphite on animation paper. I had some fun and hid some weird things at the bottom of the river - shopping carts, mob bosses with cement shoes, etc
6) Olde Viking Shoppes - A sketch for some village shops. A blacksmith, a butcher and perhaps a candlestick maker?
7) Bridge to the Docks - My boss created some of the largest and most intricate drawings I had ever seen. I had the chance to try my hand at it and this was the second panel of the drawing. I was looking at the Asterix comics for tone and a sense of fun.
8-9) Back to Basics - I found these guys while I was digging around in folders. I did quite a few drawings like the top rock page (they were rejected because it looked a bit like a dog poop). I think they’re a good reminder of thinking about the simple basic things - the top image with the grid/form overlay and the bottom with the plotted perspective. I take a lot of that for granted now that I have Maya
10) An old, incomplete painting from “How to Train your Dragon.” In an earlier version of the story, the kids are taken to a training ground high up on the island and they spend the night in a rickety old cabin. I started this painting with a rough marker and pencil sketch to establish the design. I added rough color in photoshop using color balance and then painted and dropped a few textures on top